{"id":296,"date":"2025-01-22T21:12:47","date_gmt":"2025-01-22T21:12:47","guid":{"rendered":"https:\/\/shrubbgames.com\/?p=296"},"modified":"2025-01-22T21:12:47","modified_gmt":"2025-01-22T21:12:47","slug":"vv-eekly-update-26-miscellanea-4","status":"publish","type":"post","link":"https:\/\/shrubbgames.com\/?p=296","title":{"rendered":"VV Eekly Update #26 &#8211; Miscellanea 4"},"content":{"rendered":"\n<p>Hello everybody, and welcome back to VV Eekly Update&#8217;s first update of 2025! People will remember 2025 as a great year &#8211; first, as the first multiple of 25 after 2000, and, second, as the year that <em>Vyn and Verdan<\/em> came out! Wow!!<\/p>\n\n\n\n<p>Once again, I come to you bearing news of more miscellanea happening in <em>Vyn and Verdan<\/em>-land. If it seems to you that there&#8217;s a lot of miscellanea&#8230; well, that&#8217;s because there certainly is a lot. A lot of game dev time seems to be spent on &#8220;polish all the little knobs&#8221; in addition to &#8220;make a fun game&#8221;. I&#8217;m actually a little afraid that I&#8217;ve strayed too far from &#8220;make a fun game&#8221;, and so I want to return to that shortly. However, for this week, we&#8217;re still on miscellaneous improvements!<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Sprite Updates<\/h2>\n\n\n\n<p>I spent some time updating the very first sprites that I made. Back then, I wasn&#8217;t quite sure on what the art direction of the game would look like. To be honest, I didn&#8217;t even know how to use the art program that I use! I was mostly just throwing things at the wall to see what would stick, and so the sprites from back then are&#8230; a little messy.<\/p>\n\n\n\n<p>That&#8217;s enough talking about the sprites &#8211; let&#8217;s take a look:<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"249\" height=\"155\" src=\"https:\/\/shrubbgames.com\/wp-content\/uploads\/2025\/01\/chasing.png\" alt=\"\" class=\"wp-image-297\"\/><\/figure>\n\n\n\n<p>The very first sprite was this beetle. On the left, you can see the previous beetle, and, on the right, you can see the new beetle. I actually drew the final sprite on a larger canvas and then scaled it down to the final size.<\/p>\n\n\n\n<p>You can see the lines are much smoother and less pixelated. You can also see that the outlines are much thicker, since I standardized the outline width to be much thicker than what I used to use. The first version was also a little tilted to the left (I don&#8217;t know how I never noticed before).<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"390\" height=\"252\" src=\"https:\/\/shrubbgames.com\/wp-content\/uploads\/2025\/01\/charging.png\" alt=\"\" class=\"wp-image-298\" srcset=\"https:\/\/shrubbgames.com\/wp-content\/uploads\/2025\/01\/charging.png 390w, https:\/\/shrubbgames.com\/wp-content\/uploads\/2025\/01\/charging-300x194.png 300w\" sizes=\"(max-width: 390px) 100vw, 390px\" \/><\/figure>\n\n\n\n<p>Here&#8217;s the old charging beetle and new charging beetle. This one hasn&#8217;t changed too much from left to right, besides looking slightly neater (but only very slightly).<\/p>\n\n\n\n<p>You might have noticed that the old width\/height was 128px by 128px, whereas the new height is 144px by 144px. I decided that large enemies like the charging beetle should be 128px by 128px, but that the sprite might extend outside of the bounding circle. This is definitely something that I had to learn via experience &#8211; it never would have occurred to me to make the sprites a different size than the bounding box before I tried it out!<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"259\" height=\"153\" src=\"https:\/\/shrubbgames.com\/wp-content\/uploads\/2025\/01\/mushroom.png\" alt=\"\" class=\"wp-image-299\"\/><\/figure>\n\n\n\n<p>Finally, here&#8217;s the old mushroom and new mushroom. I think this mushroom was actually the <em>very<\/em> first thing that I drew! That&#8217;s why the mushroom head is purple, whereas most other enemies only have a purple outline. I tried picking some other colors for the mushroom head, but I decided that purple looked the best.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Inventory Updates<\/h2>\n\n\n\n<p>I&#8217;ve been working on some inventory updates as well. The first thing I&#8217;ve done is to add a tooltip:<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"756\" src=\"https:\/\/shrubbgames.com\/wp-content\/uploads\/2025\/01\/tooltip-1024x756.png\" alt=\"\" class=\"wp-image-300\" srcset=\"https:\/\/shrubbgames.com\/wp-content\/uploads\/2025\/01\/tooltip-1024x756.png 1024w, https:\/\/shrubbgames.com\/wp-content\/uploads\/2025\/01\/tooltip-300x222.png 300w, https:\/\/shrubbgames.com\/wp-content\/uploads\/2025\/01\/tooltip-768x567.png 768w, https:\/\/shrubbgames.com\/wp-content\/uploads\/2025\/01\/tooltip.png 1208w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>When you hover over the word &#8220;<strong>power<\/strong>&#8221; or &#8220;<strong>influence<\/strong>&#8220;, then this tooltip appears. Hopefully, this will be helpful to newer players!<\/p>\n\n\n\n<p>I spent a lot of time trying to make tooltips that would vary on what word you hover over. If you hover over a specific keyword, then you would see different text based on what the keyword was. However, I then realized that there really was only one tooltip that I wanted to show! I don&#8217;t regret it too much, since the tooltip will be useful in future games, but I could have saved some time here. Lessons learned!<\/p>\n\n\n\n<p>I also updated the upgrades for each ability:<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"463\" height=\"225\" src=\"https:\/\/shrubbgames.com\/wp-content\/uploads\/2025\/01\/upgrades.png\" alt=\"\" class=\"wp-image-301\" srcset=\"https:\/\/shrubbgames.com\/wp-content\/uploads\/2025\/01\/upgrades.png 463w, https:\/\/shrubbgames.com\/wp-content\/uploads\/2025\/01\/upgrades-300x146.png 300w\" sizes=\"(max-width: 463px) 100vw, 463px\" \/><\/figure>\n\n\n\n<p>The upgrades are now formatted slightly better on the bottom of the card.<\/p>\n\n\n\n<p>I still think there&#8217;s a lot of work that I could do to make this interface look nicer, since it does look fairly amateur right now. However, I also think that working on UI is a HUGE time sink that only kinda matters in the end. Maybe I&#8217;ll work on it later&#8230; but there&#8217;s more important things right now. These small improvement seemed worthwhile though.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Player Abilities<\/h2>\n\n\n\n<p>Sharp-eyed readers might have noticed a change in the previous section.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"267\" src=\"https:\/\/shrubbgames.com\/wp-content\/uploads\/2025\/01\/abilities-1024x267.png\" alt=\"\" class=\"wp-image-302\" srcset=\"https:\/\/shrubbgames.com\/wp-content\/uploads\/2025\/01\/abilities-1024x267.png 1024w, https:\/\/shrubbgames.com\/wp-content\/uploads\/2025\/01\/abilities-300x78.png 300w, https:\/\/shrubbgames.com\/wp-content\/uploads\/2025\/01\/abilities-768x201.png 768w, https:\/\/shrubbgames.com\/wp-content\/uploads\/2025\/01\/abilities.png 1210w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>I&#8217;ve swapped around some abilities for Vyn and Verdan. Now, they both have one &#8220;controlling&#8221; ability &#8211; Stun and Speed &#8211; and one &#8220;support&#8221; ability &#8211; Shield and Heal. Hopefully, this means that each player feels some responsibility for both managing the field and for supporting the other player, but in meaningfully different senses. We&#8217;ll have to see what you think in future playtests!<\/p>\n\n\n\n<p>This was based on some player feedback, so thank you!<\/p>\n\n\n\n<p>Alright, that&#8217;s it for today&#8217;s VV Eekly Update. Once again, thank you for reading, and please leave any feedback in the usual Discord!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hello everybody, and welcome back to VV Eekly Update&#8217;s first update of 2025! People will remember 2025 as a great year &#8211; first, as the first multiple of 25 after 2000, and, second, as the year that Vyn and Verdan came out! Wow!! Once again, I come to you bearing news of more miscellanea happening [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":73,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_coblocks_attr":"","_coblocks_dimensions":"","_coblocks_responsive_height":"","_coblocks_accordion_ie_support":"","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"categories":[3],"tags":[],"class_list":["post-296","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-vv-eekly-updates"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/shrubbgames.com\/index.php?rest_route=\/wp\/v2\/posts\/296"}],"collection":[{"href":"https:\/\/shrubbgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/shrubbgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/shrubbgames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/shrubbgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=296"}],"version-history":[{"count":1,"href":"https:\/\/shrubbgames.com\/index.php?rest_route=\/wp\/v2\/posts\/296\/revisions"}],"predecessor-version":[{"id":303,"href":"https:\/\/shrubbgames.com\/index.php?rest_route=\/wp\/v2\/posts\/296\/revisions\/303"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/shrubbgames.com\/index.php?rest_route=\/wp\/v2\/media\/73"}],"wp:attachment":[{"href":"https:\/\/shrubbgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=296"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/shrubbgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=296"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/shrubbgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=296"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}